Evolution of Animation from Movie: From Hand-Drawn to CGI
Evolution of Animation from Hand‑Drawn to CGI
Early foundations (pre‑1930s)
- Optical toys & stop‑motion: zoetrope, flipbooks, and early stop‑motion experiments created the first illusion of motion.
- Rotoscoping (1915+): tracing live‑action frames for realism (Max Fleischer).
- Hand‑drawn cell animation: studios (notably Disney) refined frame‑by‑frame drawn cells and multiplane camera to create depth (e.g., Snow White, 1937).
Golden Age and technical polish (1930s–1960s)
- Feature storytelling, timing, squash-and‑stretch, and character animation principles matured.
- Multiplane camera, Technicolor, and improved inking/painting boosted visual richness.
Hybrid experiments and digital tools (1970s–1980s)
- Early digital techniques and VFX appeared in live‑action films (Westworld 1973, Tron 1982).
- Rotoscoping, optical compositing, and computer‑assisted ink/pain
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